Cartridges and discs once held entire worlds inside them. Somehow the magic still holds up today. Long before patches and updates, you either mastered it or you didn’t. That challenge is part of why they stuck around.
Prince of Persia
Jordan Mechner, 1989


King’s Bounty
New World Computing, 1990


Heroes of Might and Magic II
New World Computing, 1996


Civilization
Sid Meier for MicroProse, 1991


Warcraft II: Tides of Darkness
Blizzard Entertainment, 1995


The Lost Vikings
Silicon & Synapse, Inc., 1992


Aladdin
Virgin Interactive, 1993


Need For Speed
Electronic Arts, 1994


Pizza Tycoon
Microprose, 1994


Lemmings
DMA Design, 1991

Seek and Destroy
Epic MegaGames, 1993

Prehistorik 2
Titus Interactive, 1993


Gobliiins
Coktel Vision, 1992


The Legend of Kyrandia
Westwood Studios, 1992


Golden
Axe Sega, 1989


Doom
id Software, 1993


Mortal Кombat
Midway Games, 1992


Fallout
Interplay, 1997


Diablo Blizzard
Entertainment, 1996


Barnorama Welcome To The Fun Barn